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Clever, and you did a great job with the limited animations to communicate the feeling of exertion among the characters. 

- exploration/exertion!!
- super clear objective, you explore and get the reports while also being able to do side things like talk to other not main characters and also view the objects of the gamepad world
- i liked the creativity of being inside the controller and viewing it internally as if it were like a ship full of little working people! your layout design was so effective for what you were trying to make, and the dialogue was also really well written :)

OH I GET IT! your idea is really cute! Maybe I missed something but I didn't know It was a controller until the end. After I realized, then the layout of your whole game made sense so good job placing the doors and rooms.